

Until new supporting materials for the Nentir Vale are published, let’s look at what is available to run a D&D 5th edition campaign in this excellent setting.

You should give the Nentir Vale a hard look if you’re: The Vale was once a frontier area on the edge of empires, but the empires of Humans (Nerath), Dragonborn (Arkhosian) and Tieflings (Bael Turath) all fell long ago. Travel between communities is dangerous with bandits, vicious humanoids, and monsters of all kinds in control of the darkness between settled areas. The Nentir Vale is a setting where you’ll find small, isolated “points of light” surrounded by the darkness of the untamed wild. Many of the details of the Nentir Vale are intentionally mysterious and vague, leaving tons of room for the DM to world build, filling in the blanks with their own ideas.įairy Tale | Nentir Vale | Prehistoric/Lost World | Steampunk | The Planes | Wild West

This can be a major benefit, since a DM can learn all they need to know about the Vale setting quickly, without having to handle the baggage of countless campaign books, novels, comics and video games.

One of the biggest strengths of the Nentir Vale as a setting is the fact that there’s less material written about it than other settings such as Forgotten Realms, Eberron, Greyhawk, Dragonlance, Dark Sun and Golarion. Seeing Nentir Vale on the poll gave me hope D&D’s 4th default setting may get official support in the future (but I wouldn’t bet on it). Earlier this week, I was surprised to see the Nentir Vale on the list of settings in the latest D&D poll alongside Greyhawk, Eberron and other big settings.
